Blood Dungeon Characters

Messhof's own feature list says Blood Dungeon ships with nine unlockable playable characters — the game calls them bunkmates. Seven of them can be named from a first-party or on-screen source. The other two are not documented anywhere we can check, so they are not listed as facts below.

Roster checked:

The bunkmates we can source

Bunkmate Starting weapon What it does for you How you unlock it Where this comes from
Gun Man Gun Messhof's own press-kit screenshot shows Gun Man mid-run at level 9 with 5 hearts. No trait is stated anywhere we can check — the stat panel in that shot is already modified by in-run picks, so it cannot be read as a baseline. No unlock achievement exists for Gun Man, and it is the character Messhof used in its own press-kit screenshots. Messhof press kit (level-up screens) and demo footage where a quest reads "Reach level five as Gun Man"
Leggy Webs Webs slow enemies, deal damage over time and leave behind climbable surfaces. Leggy also gets extra Luck. Kill 50 spiders Steam store description ("Spin climbable webs as Leggy") and the Steam achievement of the same name
Skinja Not stated in any source we can check Built around speed — Messhof's own line is "speed through the Dungeons as only a Skinja can". Avoid damage for 2:00 Steam store description and the Steam achievement of the same name
Bug Not stated in any source we can check Flight. Messhof lists Bug as the character you "take flight" with. Stay airborne for 5 seconds Steam store description and the Steam achievement of the same name
Baby Gun +10 allowance every level, and 100% inheritance at level 10 — a money-first bunkmate. Buy 10 items at the Bone Shop Steam achievement of the same name; trait text read off the character-select screen in post-launch footage
Leech Whip Faster cooldowns. Defeat Wyrm in under 30 seconds Steam achievement of the same name; trait described in a launch-day mechanics breakdown
Barbarian Sword +1% knockback per level and more damage per level, up to a 20% screen wipe every five levels. Not documented in any source we can check Character-select screen shown in pre-launch demo footage

Two of these lean on pre-launch material rather than the shipped game: Gun Man comes from Messhof's press-kit screenshots, and Barbarian from demo footage. The demo and 1.0 are not identical — Baby was described as a new character by players who had finished the demo — so treat those two as sourced-but-older until someone confirms them in the release build.

Names that are not roster entries

Four more names turn up in Messhof's own material without ever being called characters. We list them so you know where they came from, not as roster entries.

The stats a bunkmate moves

The run screen tracks 16 stats in five groups, shown as percentages against a 100% baseline (Jumps is a count, not a percentage). Read off Messhof's press-kit screenshots. Note those shots are mid-run, so the values in them are not starting values.

GroupStats
OffenceDamage · Reload · Knock
PickupsBlood · Money · Luck · Magnet
MovementMove Spd · Jump Height · Jumps
Status chanceSlow Chance · Burn Chance · Freeze Chance · Zombie Chance
Enemy scalingEnemy Spd · Enemy Bullet Spd

Picking a bunkmate

Each one leans toward a build before you take a single card, so the useful question is not which is strongest but which one is already giving you something for free. Leggy hands you crowd control and extra Luck; Baby turns levels into cash; Leech shortens every cooldown you ever pick up. Build outward from that rather than forcing your favourite setup onto everyone.

Unlocking the rest is a separate skill — see how to unlock every bunkmate, and the full achievement list for the exact conditions and how many players have met them.