Blood Dungeon Arenas & Unlock Order

Blood Dungeon has six arenas and they open in a fixed chain: beat the first boss of one and the next one unlocks. You do not need a full clear to see something new. Every link below is stated by a Steam achievement, so you can check the chain yourself on the game's public stats page.

Unlock rates pulled:

The unlock chain

Catacombs Pit Corridor Boiler Tombs Flood

Layouts are hand-authored and fixed. Enemy spawns and most pickups move between runs, but the map itself does not — which is why arena knowledge behaves like permanent progression.

# Arena Opens when First boss cleared by Final boss cleared by Money
1 Catacombs Starting arena 87.0% 13.2% Not documented
2 Pit Defeat the first boss in Catacombs 67.6% 10.0% Not documented
3 Corridor Defeat the first boss in Pit 53.4% 10.1% Tight. Launch-day breakdowns describe Corridor as the arena where you lean hardest on enemy drops rather than buying power.
4 Boiler Defeat the first boss in Corridor 48.2% 8.7% Not documented
5 Tombs Defeat the first boss in Boiler 43.8% 4.7% Generous. Tombs hands out far more money than the other arenas, so it is the one where buying your way into power actually works.
6 Flood Defeat the first boss in Tombs n/a — no achievement marks Flood's first boss 1.0% Not documented

The percentages are the share of Steam owners holding the matching achievement, pulled 2026-08-30. They are the closest thing to a public difficulty curve this game has: 87% of players clear the first boss in Catacombs, 1% clear the final boss in Flood.

Arena by arena

1. Catacombs

2. Pit

3. Corridor

4. Boiler

5. Tombs

6. Flood

The Daily

A separate daily run sits alongside the six arenas. Playing it once awards the achievement "Vampire Ring" (16.2%). The 26 August 2026 hotfix specifically fixed Bone Shop powers not coming back after a daily run finished, so daily runs and your permanent upgrades do interact.

Clearing everything

The rarest achievement in the game, "Bunkhouse", asks you to beat every level with every character from the bunkhouse. 0.1% of players hold it.

If you are working through the chain, the practical order is the one above — the boss timing rules apply identically in every arena, and every permanent upgrade you buy at the Bone Shop carries forward.